Essentials
The Essentials module provides core utility functions for accessing localization settings and streaming assets URLs in your Unity game.
Overview
The Essentials module allows you to:
- Get the current localization/language setting
- Access the streaming assets URL for your game
Methods
GetLocalization
Use this method to get the current localization setting from the Pixidus SDK.
Unity
// Get localization
string localization = PixidusSDK.GetLocalization();
Debug.Log("Current localization: " + localization);Returns: string - The current localization code (e.g., “en”, “tr”, “fr”)
GetStreamingAssetsUrl
Use this method to get the streaming assets URL for your game.
Unity
// Get streaming assets URL
string streamingAssetsUrl = PixidusSDK.GetStreamingAssetsUrl();
Debug.Log("Streaming assets URL: " + streamingAssetsUrl);Returns: string - The URL to access streaming assets for your game
Example Usage
Here’s a complete example of how to use the Essentials module:
Unity
using UnityEngine;
using TMPro;
using Pixidus;
public class EssentialsExample : MonoBehaviour
{
public TMP_Text resultText;
public void GetLocalization()
{
resultText.text = "Localization: " + PixidusSDK.GetLocalization();
}
public void GetStreamingAssetsUrl()
{
resultText.text = "Streaming Assets Url: " + PixidusSDK.GetStreamingAssetsUrl();
}
}Support
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